Calculator Games

Games are hosted on Ticalc and TI-Planet.

TI-73, TI-81, TI-82, TI-85 and TI-86
TI-82 Stats and TI-83
TI-82 Plus, TI-83 Plus and TI-84 Plus
TI-84 Plus C Silver Edition
TI-84 Plus CE and TI-83 Premium CE (!)
HP 39gII
HP Prime

TI-73, TI-81, TI-82, TI-85 and TI-86

Illusiat 81

(2008)
This is a TI-81 remake of the first Illusiat game (ported to all Z80 calculator models for those who don’t have a TI-81). It is included in the Illusiat Complete RPG Series bundle for the TI-83 Plus and TI-84 Plus. Although it adds a level system like the 2004 remake did, it is not based on the remake due to extreme limitations of the TI-81 platform. Despite the 2400 bytes of RAM and fewer BASIC commands on this platform, the game still features improvements over the original, although the difficulty is much harder. In this version, there are two magic spells, with cure replacing the unlimited potions available in the original.

TI-82 Stats and TI-83

Illusiat 81

(2008)
This is a TI-81 remake of the first Illusiat game (ported to all Z80 calculator models for those who don’t have a TI-81). It is included in the Illusiat Complete RPG Series bundle for the TI-83 Plus and TI-84 Plus. Although it adds a level system like the 2004 remake did, it is not based on the remake due to extreme limitations of the TI-81 platform. Despite the 2400 bytes of RAM and fewer BASIC commands on this platform, the game still features improvements over the original, although the difficulty is much harder. In this version, there are two magic spells, with cure replacing the unlimited potions available in the original.

Nemesiat

(2003)
This is a TI-82 Stats and TI-83 port of Illusiat 6 in English, which lacks the hard difficulty mode but is smaller in file size.

TI-82 Plus, TI-83 Plus and TI-84 Plus

Axe Tunnel

(2010)
A simple side-scrolling tunnel game written in Axe language.

Eat Nethams: The Game

(2010)
A game where you must eat super fast-moving lobsters falling down from the sky to stay alive.

Illusiat

(2001)
The first game of the Illusiat JRPG series is very simple, featuring one dungeon with three bosses, one kind of enemy (which increases in strength over the course of the game) and three kind of battle moves.

Illusiat 2

(2001)
This RPG looks similar to Illusiat, using the same graphics and most maps layouts, but it has two dungeons, more enemy moves and a side quest.

Illusiat 3

(2001)
This game used the same map engine as the previous two, but it was way longer. Although every dungeon were optional, they were still necessary to go through so you are at an high-enough level to beat the final foe. It was the first game to feature an actual leveling up system and there were three dungeons. It is my only game release to feature a Spanish language option.

Illusiat 5: The Final Quest

(2003)
Unlike the rest of the series, Illusiat 5 is not a role-playing game, but rather a point-n-click adventure game like Myst or Monkey Island, where you must collect keys to make your way to the dungeon exit. If you find every item, a different ending appears. Also, this game was first released in 2002 on Windows rather than calculators, although a TI-83 Plus port was released shortly after Illusiat 12.

Illusiat VI

(2002)
The Illusiat series continued with Illusiat 6, the first to feature fully explorable maps and the second to feature a town. However, because of the game extreme difficulty, an easy mode was eventually added.

Illusiat VII: The Legend of GWAF

(2002)
This game used the same engine as the previous one, but it was much longer and less linear. It was the second Illusiat game after the unreleased Illusiat 2002 to be split into chapters. Also, the level system in this game was a bit different. Each individual stat had its own level, so after you gained an amount of experience, you would choose to increase your HP, MP, attack, defense or speed. At the start of the game, you could choose between 4 characters, which started with different stats, although since the characters had no unique ability distinguishing each other, the character choice would eventually no longer make any difference as the game progresses.

Illusiat VII Easy Type

(2016)
Same as Illusiat 7, but with an easy difficulty mode.

Illusiat VIII

(2002)
Illusiat 8 went back to the old dungeon format seen in Illusiat 1 through 4 to a certain extent, where pressing an arrow would move to an entirely new room instantly. However, it would switch to a new side view battle system that would remain for the rest of the series. However in this game, as some sort of tribute to Final Fantasy VIII, which had the same number as Illusiat 8, the game got rid of the MP system to replace it with a magic system similar to the one in Final Fantasy VIII, where it was possible to draw individual copies of magic spells from enemies to use them later. Also, while this game returned to the standard RPG level up system seen in Illusiat 3, 4, 6 and 7, it would still retain elements from the previous game. While all your stats would increase each level, you could get a bonus in one of them, like in Super Mario RPG. The game was shorter than Illusiat VII, though.

Illusiat IX: Shadow

(2002)
This game returned to the Illusiat 6 and 7 mapping system and the older leveling up system, and like Illusiat 7, it was split into chapters to accomodate the limited calculator RAM. It was much longer than the other games released before and featured a more complex story. It was also the first to feature multiple weapon equipment, although you could not actively change them and there were only two weapon.

Illusiat X

(2002)
Although this game map system was similar to the previous game, the battle, menu and level system were different. Battles were in real-time graphical format and you pressed a number key to choose your spell in one keypress, requiring stamina that would re-fill over time. Every enemy had 50 HP, so damage was based on their defense. You could find or buy items to increase your attack and defense higher, although it also increased when you leveled up. The game story also featured graphical cutscenes and you had to travel between multiple planets.

Illusiat Eleven

(2002)
Returning to the Illusiat 8 and 9 battle style, Illusiat 11 was the most popular of the Illusiat RPG’s back in the days, due partly to its unique battle command system where it was possible to change them between battles. For example, you could allow your character to use magic and items or other things such as viewing enemy HP and using special techniques. Only one or two extra command could be added to the menu, depending of your level. In addition to that, it was the only game in the series to feature armors. You could also buy weapons or find secret equipment. The game was also pretty long compared to the others, although nowhere close as Illusiat 12. It also featured more side quests in general.

Illusiat Eleven: Kin Master Quest

(2006)
Same as Illusiat 11, but much harder and bosses give less battle experience.

Illusiat XII

(2002)
Illusiat 12 was originally going to be the final game of the series and by far the longest. It also featured an updated version of the map engine, allowing better ASCII art-based graphics. Magic animations were also more complex. While the story was twice longer than Illusiat 9, 10 and 11 (featuring 10 chapters instead of 4 or 5), the much higher game difficulty and leveling up requirement plays a big role in its lenght. The storyline and overall system returned to something simple, more standard, however, than in Illusiat 11.

Illusiat 13: The Final Chapter

(2009)
Although this game was never finished, it can almost be played until the end. It features many magic spells that can be leveled up, equipment, over 25 hours of gameplay and unlike previous Illusiat games where you could often not come back to previous areas, this one lets you do so almost at will for more freedom.

Illusiat 2004

(2003)
Illusiat 2004 is a bundle of remakes of the first four games in the Illusiat series, now utilizing the Illusiat 12 and Reign of Legends engine. The remake of Illusiat 4 that it contains is the only version of that game still available today.

Illusiat 81

(2008)
This is a TI-81 remake of the first Illusiat game (ported to all Z80 calculator models for those who don’t have a TI-81). Although it adds a level system like the 2004 remake did, it is not based on the remake due to extreme limitations of the TI-81 platform. Despite the 2400 bytes of RAM and fewer BASIC commands on this platform, the game still features improvements over the original, although the difficulty is much harder. In this version, there are two magic spells, with cure replacing the unlimited potions available in the original.

Mana Force

(2002)
Mana Force is a RPG where you must collect 4 orbs to access the final dungeon then beat the final foe to save the kingdom. Some dungeons are optional, there is a lot of magic and a non-linear story.

Mana Force 2

(2003)
In this RPG, you must revive the 8 orbs to save the Mana World. This game features even more magic spells, which can now be upgraded via leveling up, power up spells, more detailed maps and many more enemies.

Metroid II: Evolution

(2006)
Metroid II: Evolution is a sequel to the game that introduced the world of Samus Aran to TI calculators, which can be found here. It features many items from the original metroid like the morph ball, the bombs, the wave beam, etc, fake walls, destroyable blocks, full of secret, awesome graphics, many traps, animations, several areas to explore (over 250 maps) and many things that will make your adrenaline increase to insane proportions while playing (lava that keep rising while you attempt to make your way to the top of the room by jumping on platforms, difficult bosses, traps and many more). Recommended for TI-83+SE, 84+ and 84+SE! Metroid is a property of Nintendo.

Metroid II: The Last Chozo Expansion Set

(2007)
An enhanced version of Metroid II: Evolution, with more items, power-ups, new areas to explore and multiple difficulty settings. Recommended for TI-83+SE, 84+ and 84+SE! Metroid is a property of Nintendo.

Mystique: La Larme du Dragon

(2002)
This is one of my older RPGs that isn’t part of any other series I made and it’s only in French. However, if you know French, the gameplay is very similar in style to the late Illusiat games, so if you liked Illusiat series, then you should enjoy this game too. The story for the first two chapters, as well as the names, are from WHX Productions, but since the guy quit halfway through development I continued the rest alone afterward.

Nemesiat

(2003)
A version of Illusiat 6 that came out on the TI-82 Stats, TI-83, TI-83 Plus and TI-84 Plus. It fixes the final dungeon display bug on OS 1.15 and above, but doesn’t include the hard difficulty mode. It takes less RAM than the original.

Omnimaga Pack 25-in-1

(2002)
A multi-game pack. Kind of the Action-52 of TI calculators.

Omnimaga Pack SE 5-in-1

(2002)
A multi-game pack for 15 MHz calculator models.

The Reign of Legends

(2003)
A post-apocalyptic JRPG set in the then-future of 2011. After a war between humans and cloned humans has decimated most of the world population, you must defeat the head of the company producing clones and shut down the production. Aside from the never-released Illusiat 2002 project, The Reign of Legends is my first RPG to feature 3 character versus 3 enemy battles.

The Reign of Legends 2

(2003)
In the Reign of Legends 2, the emperor Zida wants all orbs and you must avoid that. You must enter his castle using a special orb, Neova. However, finding the orb will not be easy. You’ll have to explore, ask people and fight incredibly powerful creatures to get to the orb. He must not get Neova! If this happens, something very bad may occur! Features 9 playable characters, the ability to customize your party of 3 characters, many magic spells, special moves and hours of gameplay. This RPG is incredibly hard.

The Reign of Legends 3

(2004)
A RPG where you can travel in time, like in Chrono Trigger. Explore the Neanderthal era, the game’s “present” of 2200 and its post-apocalyptic future. Unlike the previous two games, which feature ASCII-art graphics, this one uses standard sprites, although it takes much longer to load and is a bit shorter.

Reuben Quest: Ev Awakening

(2004)
The first ever grayscale RPG ever released for the TI-84+ family of calculators, this game features puzzles, many enemies and detailed maps. Sorunome released an Axe language remake of the game, with new animations and 4 shades of gray instead of 3. The remake came out in 2014.

Reuben Quest: The Lost Mirror

(2005)
Like the first game, Reuben Quest: The Lost Mirror features puzzles, many enemies and detailed maps, but is also much longer. Sorunome released an ASM remake of the game, which came out in 2014 and won Ticalc.org Program of the Year award. He also released another sequel in 2016, called Reuben Quest: Lost Between Times for the TI-83+/84+, which also won Ticalc’s POTY and a color version for the Gamebuino META.

RickRoll Tunnel v0.90

(2010)
Another simple side-scrolling tunnel clone, this time in 3 shades of grayscale. In the background you can see the lyrics for the chorus of the song “Never Gonna Give You Up”, by Rick Astley. Doesn’t run on 15-MHz calculators.

4LV RickRoll Tunnel

(2010)
Same as above, but in 4 shades of gray instead of 3 and it fixes the bug preventing the game from running on 15 MHz calculator models.

Super Mario Smash Dance

(2006)
A Dance Dance Revolution-inspired game with no sound, but it has Mario graphics and items. Super Mario is a property of Nintendo.

Supersonic Ball

(2013)
Supersonic Ball is a simple side-scrolling platformer/tunnel hybrid where you control a bouncing ball, guiding it to the end of each level. Challenge lies in getting through narrow areas or climbing stuff without bouncing back, and it gets progressively harder to do so as the game progresses. The game features physics, randomized levels, animated graphics (or sometimes grayscale), smooth scrolling and parallax backgrounds. Try to get as far as possible as fast as you can without running out of time to get the highest score! Written in Axe Parser language. Runs at 6 MHz for TI-82+/83+ compatibility.

xLIB xLIB Revolution

(2005)
Featured on ticalc.org and Engadget front page in October 2005, as well as many other big blogs, xLIB xLIB Revolution is a clone of the Dance Dance Revolution game using xLIB flash APP by Patrick Prendergast (hence the name). Features crazy graphics and run pretty fast, but it lacks music. It also includes a level editor.

The Legend of Zelda: Dark Link Quest

(2004)
As of April 2020, this is the only Zelda project (that plays like Zelda rather than Zork) that ever reached completion on TI-Z80 calculators. A 15 MHz calculator is recommended and there are multiple files, as this hybrid TI-BASIC game was created before ASM libraries more suitable for this type of large game came out. Zelda is a property of Nintendo. In this fan game, most Zelda features, from the Hookshot item to the classic scrolling when Link reaches the edge of the screen were retained! It also features 180 rooms to explore, 3 swords from “Ocarina of Time”, lot of side quests (heart containers and empty bottles), many GFX never seen before on the home screen and more!

TI-84 Plus C Silver Edition

First Fantasy: Mana Force

(2015)
First Fantasy is one of the first RPG ever released for the TI-84 Plus C Silver Edition! The CSE version uses Doors CSE 8.1 libraries to enhance TI-BASIC language. This very loose remake of Mana Force for the 83+ brings enhanced graphics, new magic spells and enemies, new cutscenes, expanded storyline and many new challenges. There are 16 magic spells available, 7 character classes, 49 monsters and several hours of gameplay. If you are a fan of Square-Enix Japanese role-playing games such as Final Fantasy, then you should try it! Requires Doors CSE.

HP Prime Tunnel TI-84+CSE Demake

(2013)
This is the xLIBC version of my color Tunnel game, for use with Doors CSE 8.0 on the TI-84 Plus C Silver Edition. Originally released for the HP Prime, this 84+CSE demake was adapted to run within the limitations of the lower end 15 MHz platforn, as well as those of TI-BASIC and xLIBC. Requires Doors CSE.

Legand of Zelda: Sord of Atari

(2013)
This game was intended as a parody of all crappy Atari 2600 games, poorly-translated NES games and low-quality calculator games. It is also very hard.

Opossum Massage Simulator

(2016)
It is widely known that opossums have the instinct to repel aliens. You can now practice your opossum massaging skills on the TI-84 Plus C Silver Edition and TI-84 Plus CE! This game is actually an unnoficial sequel to the 1995 Super Famicom game called Hong Kong 97, and features the same main character, BruceLee’s relative Chin, now with massaging skills. Requires Doors CSE.

TI-84 Plus CE & TI-83 Premium CE

WARNING: DO NOT UPGRADE your TI-83 Premium CE or TI-84 Plus CE to OS 5.5.1 and higher. You cannot downgrade and all the following games will stop working unless you install ArTIfiCE and ASMHOOK.
Desert Bus II: I Am a Tree

(2016)
Remember AVGN’s most loved game Desert Bus for the Sega CD, where you had to drive a bus in straight line for 8 hours from Tucson, AZ, to Las Vegas? Well, here is now the sequel and it’s called Desert Bus II: I Am a Tree! In this sequel, your bus crashed into a tree and you must wait for the towing company to arrive. However you are tired, it’s 110°F and the towing truck won’t arrive until at least 8 hours. So you must try to stay awake to drink water until it arrives, while staring at the accident scene, else you will die of dehydration. Requires the Sprites library.

First Fantasy: Mana Force

(2015)
First Fantasy is the first RPG ever released for the TI-84 Plus CE and TI-83 Premium CE! The CE version uses CE Textlib to enhance TI-BASIC language. This very loose remake of Mana Force for the 83+ brings enhanced graphics, new magic spells and enemies, new cutscenes, expanded storyline and many new challenges. There are 16 magic spells available, 7 character classes, 49 monsters and several hours of gameplay. If you are a fan of Square-Enix Japanese role-playing games such as Final Fantasy, then you should try it! Requires the CE Textlib v1.1* library.

GalagACE

(2016)
I know that James Vernon and Patrick Davidson already made much better TI-84 Plus CE shoot-em-ups in ASM (Spaze Invaders and Calcuzap), but for a long while I wanted to jump in the 2D space shooter bandwagon and decided to make one written in hybrid TI-BASIC: GalagACE. Basically, this game is a remake of the crappy Space Invaders clone I made in early 2002, which could be found in Omnimaga Pack 25 games in 1. I decided to rename it to GalagACE, which is a play with the words Galaga, Ace and CE. I am now using sprites rather than the home screen. This remake now has 18 stages, new scoring system, allows you to shoot three bullets at once and new graphics. Requires the Sprites library.

Legand of Zelda: Sord of Atari

(2015)
This game was intended as a parody of all crappy Atari 2600 games, poorly-translated NES games and low-quality calculator games. It is also very hard.

Opossum Massage Simulator

(2016)
It is widely known that opossums have the instinct to repel aliens. You can now practice your opossum massaging skills on the TI-84 Plus C Silver Edition and TI-84 Plus CE! This game is actually an unnoficial sequel to the 1995 Super Famicom game called Hong Kong 97, and features the same main character, BruceLee’s relative Chin, now with massaging skills. Written in ICE language, this game requires the CE C Libraries.

Wal-Rush! CE

(2016)
Wal-Rush! CE is a port of JWinslow23’s PC game called Wal-Rush!, which he made for CodeWalrus Contest II. He also made an Atari 2600 version and now I have ported the game to the TI-83 Premium CE and TI-84 Plus CE calculators! In this game, you control Walrii, the CodeWalrus mascot, in its winged form, and must fly your way through various obstacles while eating floating fishes. Requires the Sprites library.

HP 39gII

Grayscale Tunnel

(2013)
Another tunnel game, this time in 4 shades of gray for the HP 39gII.

HP Prime

Tunnel Prime

(2013)
Another tunnel game, this time in color for the HP Prime.

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